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Forum : Producing Help : question about a percussion

MarinuZz [nl]
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Last track: Kontrol
I try to go a nice effect reversed crash in a song but. I want to get a nice long reversed crash that comes up slow and cut's hard at the end. I tried to reverse a crash sample and than used a granular device to try getting the effect but it doesn't seem to give right result but in the direction. I tried timestretch that's also fun, but not what I want.

?( please help...
 
 
 
decay [nl]
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Last track: The Fall Of The Rebel Base
maybe you can put a forward crash with short decay at the spot where you want the hardcut. :)
 
 
 
MarinuZz [nl]
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Quote:
Originally posted by : decay

maybe you can put a forward crash with short decay at the spot where you want the hardcut. :)

I know but before that hardcut. I want to have a sort reverse crash sound. Coming up over 8 bars at the speed 170 bpm. It's drumnbass song. I have put a icz version on the site. It's must first be authorized. I have a bad version of crash in it.

I was thinking maybe forward crash with an what longer attack. And then easily fade in over 8 bars. Then a forward crash with short decay.

First I'll try.
 
 
 
meiondm [nl]
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Because of the "noise"color of the crash sound, it's quite easy to extend it using reverb or a very subtle delay.
If you choose reverb, do NOT reverb the attack; this will make the crash sound unnatural (bathroom effect :) ) Only apply reverb on the "tail" of the sound, which is a bit more constant. If you then reverse it, the crash will sound like it comes from far away, but ending close to your ears in the mix.

Another trick:
On an existing crash-sample, pick a good piece and pingpongloop it. Use a noisegate on a piece to get a constant volume. Next, you add back the volume envelope on the whole thing. Hard attack, fast decay, long sustain, long release.

At last, reverse the crash ofcourse.
 
 
 
MarinuZz [nl]
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Last track: Kontrol
Quote:
Originally posted by : meiondm

Because of the "noise"color of the crash sound, it's quite easy to extend it using reverb or a very subtle delay.
If you choose reverb, do NOT reverb the attack; this will make the crash sound unnatural (bathroom effect :) ) Only apply reverb on the "tail" of the sound, which is a bit more constant. If you then reverse it, the crash will sound like it comes from far away, but ending close to your ears in the mix.

Another trick:
On an existing crash-sample, pick a good piece and pingpongloop it. Use a noisegate on a piece to get a constant volume. Next, you add back the volume envelope on the whole thing. Hard attack, fast decay, long sustain, long release.

At last, reverse the crash ofcourse.


You mean loop it the crash like this >----< in the sampler?
 
 
 
decay [nl]
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and then a forward short crash at the end :)
 
 
 
MarinuZz [nl]
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Succes!! :D It's not so difficult some things you just of to know. It's a little rough.. But tomorrow will be another day. New day new chances new thing to learn. Tomorrow I'll try with different crashes for what colour sounds the best with the song.


:schol: Cheers,
 
 
 
eatme [nl]
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I often on crashes use Freeverb2 (Windows VST Plugin), excellent reverb from this site (where you will also find a Linux version of the plugin) features quite a very big room size, decay, damping, lo-pass filter, hi-pass filter, wet out dB, dry out dB.
 
 
 
MarinuZz [nl]
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Quote:
Originally posted by : eatme

I often on crashes use Freeverb2 (Windows VST Plugin), excellent reverb from this site (where you will also find a Linux version of the plugin) features quite a very big room size, decay, damping, lo-pass filter, hi-pass filter, wet out dB, dry out dB.
 

Thnx man. Only I use a mac os x now a days. Another problem is that I have a mac pro (intel), cubase 4 and all universal binary. Not all plugins are recognized in the program.
For these kind of sounds I have two kinds of ways now a days. As audio event I load the sample, give some reverb for the tail. then I reverse the sample, maybe change the envelope of the amplitude of the sound. Put the sample on the right location(s) in the project window. Then I use flanger to colour and to give some kind of tonal to the crash, eq a bit (I still working and learning on mixing technics). Reverb and or delay to finished.
The other way I use more also with other kind of samples. Play the sample with a sampleplayer. I use kontakt 2. I map the samples to a key of my keyboard. In a loopeditor I loop the sound on a way that I hear less clicks and ticks because of amplitude difference start end in looping (lekker duidelijk zo). Maybe I use crossfader/enveloping to smoothing the noise of the crash so that I have a endless smoothen sound. Then I can with extended controllers or modution source. Create my own enveloppes to make that dynamiek change from soft the hard in that kind reversed crash sound. In the sampling I can also modulation other knops like. Pitch, grain, bits, resolution, cut etc. etc.. So I can the sound more and make it more interesting. Then I finish the sample with fx processing earlier mentioned.
ltrzz,
P.S check this one  http://mos.futurenet.com/pdf/computermusic.co.uk/cheapthrills.pdf